| Class | Description |
|---|---|
| Appearance |
An appearance defines the full GLSL vertex and fragment shaders and the render state used to draw a Primitive.
|
| DebugAppearance | |
| EllipsoidSurfaceAppearance | |
| MaterialAppearance | |
| PerInstanceColorAppearance | |
| PolylineColorAppearance | |
| PolylineMaterialAppearance |
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