Class | Description |
---|---|
Appearance |
An appearance defines the full GLSL vertex and fragment shaders and the render state used to draw a Primitive.
|
DebugAppearance | |
EllipsoidSurfaceAppearance | |
MaterialAppearance | |
PerInstanceColorAppearance | |
PolylineColorAppearance | |
PolylineMaterialAppearance |
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