Loading cesiumjs4gwt-main/src/main/java/org/cesiumjs/cs/scene/experimental/ModelExperimental.java +7 −0 Original line number Diff line number Diff line Loading @@ -28,6 +28,7 @@ import org.cesiumjs.cs.promise.Promise; import org.cesiumjs.cs.scene.ImageBasedLighting; import org.cesiumjs.cs.scene.PointCloudShading; import org.cesiumjs.cs.scene.enums.ColorBlendMode; import org.cesiumjs.cs.scene.enums.HeightReference; import org.cesiumjs.cs.scene.experimental.options.ModelExperimentalFromGltfOptions; import org.cesiumjs.cs.scene.experimental.options.ModelExperimentalOptions; Loading Loading @@ -99,6 +100,12 @@ public class ModelExperimental { */ @JsProperty public double featureIdLabel; /** * The height reference of the model, which determines how the model is drawn relative to terrain. * Default: {@link HeightReference#NONE()} */ @JsProperty public HeightReference heightReference; /** * The index into the list of instance feature IDs used for picking and styling. If both per-primitive and * per-instance feature IDs are present, the instance feature IDs take priority. Loading cesiumjs4gwt-main/src/main/java/org/cesiumjs/cs/scene/experimental/options/ModelExperimentalOptions.java +7 −0 Original line number Diff line number Diff line Loading @@ -25,6 +25,7 @@ import org.cesiumjs.cs.core.Resource; import org.cesiumjs.cs.scene.Cesium3DTileContent; import org.cesiumjs.cs.scene.ImageBasedLighting; import org.cesiumjs.cs.scene.PointCloudShading; import org.cesiumjs.cs.scene.enums.HeightReference; import org.cesiumjs.cs.scene.enums.ShadowMode; import org.cesiumjs.cs.scene.experimental.CustomShader; import org.cesiumjs.cs.scene.enums.ColorBlendMode; Loading Loading @@ -100,6 +101,12 @@ public class ModelExperimentalOptions { */ @JsProperty public Cesium3DTileContent content; /** * Determines how the model is drawn relative to terrain. * Default: {@link HeightReference#NONE()} */ @JsProperty public HeightReference heightReference; /** * Whether or not to render the model. */ Loading Loading
cesiumjs4gwt-main/src/main/java/org/cesiumjs/cs/scene/experimental/ModelExperimental.java +7 −0 Original line number Diff line number Diff line Loading @@ -28,6 +28,7 @@ import org.cesiumjs.cs.promise.Promise; import org.cesiumjs.cs.scene.ImageBasedLighting; import org.cesiumjs.cs.scene.PointCloudShading; import org.cesiumjs.cs.scene.enums.ColorBlendMode; import org.cesiumjs.cs.scene.enums.HeightReference; import org.cesiumjs.cs.scene.experimental.options.ModelExperimentalFromGltfOptions; import org.cesiumjs.cs.scene.experimental.options.ModelExperimentalOptions; Loading Loading @@ -99,6 +100,12 @@ public class ModelExperimental { */ @JsProperty public double featureIdLabel; /** * The height reference of the model, which determines how the model is drawn relative to terrain. * Default: {@link HeightReference#NONE()} */ @JsProperty public HeightReference heightReference; /** * The index into the list of instance feature IDs used for picking and styling. If both per-primitive and * per-instance feature IDs are present, the instance feature IDs take priority. Loading
cesiumjs4gwt-main/src/main/java/org/cesiumjs/cs/scene/experimental/options/ModelExperimentalOptions.java +7 −0 Original line number Diff line number Diff line Loading @@ -25,6 +25,7 @@ import org.cesiumjs.cs.core.Resource; import org.cesiumjs.cs.scene.Cesium3DTileContent; import org.cesiumjs.cs.scene.ImageBasedLighting; import org.cesiumjs.cs.scene.PointCloudShading; import org.cesiumjs.cs.scene.enums.HeightReference; import org.cesiumjs.cs.scene.enums.ShadowMode; import org.cesiumjs.cs.scene.experimental.CustomShader; import org.cesiumjs.cs.scene.enums.ColorBlendMode; Loading Loading @@ -100,6 +101,12 @@ public class ModelExperimentalOptions { */ @JsProperty public Cesium3DTileContent content; /** * Determines how the model is drawn relative to terrain. * Default: {@link HeightReference#NONE()} */ @JsProperty public HeightReference heightReference; /** * Whether or not to render the model. */ Loading