Loading cesiumjs4gwt-main/src/main/java/org/cesiumjs/cs/scene/options/Cesium3DTilesetOptions.java +13 −0 Original line number Diff line number Diff line Loading @@ -22,6 +22,7 @@ import org.cesiumjs.cs.core.*; import org.cesiumjs.cs.promise.Promise; import org.cesiumjs.cs.scene.Cesium3DTileset; import org.cesiumjs.cs.scene.PointCloudShading; import org.cesiumjs.cs.scene.enums.Axis; import org.cesiumjs.cs.scene.enums.ClassificationType; import org.cesiumjs.cs.scene.enums.SplitDirection; import org.cesiumjs.cs.scene.experimental.CustomShader; Loading Loading @@ -52,6 +53,18 @@ public class Cesium3DTilesetOptions { */ @JsProperty public Matrix4 modelMatrix; /** * Which axis is considered up when loading models for tile contents. * Default: {@link Axis#Y()} */ @JsProperty public Axis modelUpAxis; /** * Which axis is considered forward when loading models for tile contents. * Default: {@link Axis#X()} */ @JsProperty public Axis modelForwardAxis; /** * Determines whether the tileset casts or receives shadows from each light * source. Default: {@link org.cesiumjs.cs.scene.enums.ShadowMode#ENABLED()} Loading Loading
cesiumjs4gwt-main/src/main/java/org/cesiumjs/cs/scene/options/Cesium3DTilesetOptions.java +13 −0 Original line number Diff line number Diff line Loading @@ -22,6 +22,7 @@ import org.cesiumjs.cs.core.*; import org.cesiumjs.cs.promise.Promise; import org.cesiumjs.cs.scene.Cesium3DTileset; import org.cesiumjs.cs.scene.PointCloudShading; import org.cesiumjs.cs.scene.enums.Axis; import org.cesiumjs.cs.scene.enums.ClassificationType; import org.cesiumjs.cs.scene.enums.SplitDirection; import org.cesiumjs.cs.scene.experimental.CustomShader; Loading Loading @@ -52,6 +53,18 @@ public class Cesium3DTilesetOptions { */ @JsProperty public Matrix4 modelMatrix; /** * Which axis is considered up when loading models for tile contents. * Default: {@link Axis#Y()} */ @JsProperty public Axis modelUpAxis; /** * Which axis is considered forward when loading models for tile contents. * Default: {@link Axis#X()} */ @JsProperty public Axis modelForwardAxis; /** * Determines whether the tileset casts or receives shadows from each light * source. Default: {@link org.cesiumjs.cs.scene.enums.ShadowMode#ENABLED()} Loading