@JsType(isNative=true,
namespace="<global>",
name="Object")
public class PolylineMaterialAppearanceOptions
extends Object
| Modifier and Type | Field and Description |
|---|---|
String |
fragmentShaderSource
Optional GLSL fragment shader source to override the default fragment shader.
|
Material |
material
The material used to determine the fragment color.
|
Object |
renderState
Optional render state to override the default render state.
|
boolean |
translucent
When true, the geometry is expected to appear translucent so PolylineMaterialAppearance#renderState has alpha blending enabled.
|
String |
vertexShaderSource
Optional GLSL vertex shader source to override the default vertex shader.
|
| Constructor and Description |
|---|
PolylineMaterialAppearanceOptions()
Options for
PolylineMaterialAppearance |
@JsProperty public boolean translucent
@JsProperty public Material material
Material.ColorType()@JsProperty public String vertexShaderSource
@JsProperty public String fragmentShaderSource
@JsProperty public Object renderState
@JsConstructor public PolylineMaterialAppearanceOptions()
PolylineMaterialAppearanceCopyright © 2019. All rights reserved.