@JsType(isNative=true, namespace="<global>", name="Object") public class PolylineMaterialAppearanceOptions extends Object
Modifier and Type | Field and Description |
---|---|
String |
fragmentShaderSource
Optional GLSL fragment shader source to override the default fragment shader.
|
Material |
material
The material used to determine the fragment color.
|
Object |
renderState
Optional render state to override the default render state.
|
boolean |
translucent
When true, the geometry is expected to appear translucent so PolylineMaterialAppearance#renderState has alpha blending enabled.
|
String |
vertexShaderSource
Optional GLSL vertex shader source to override the default vertex shader.
|
Constructor and Description |
---|
PolylineMaterialAppearanceOptions()
Options for
PolylineMaterialAppearance |
@JsProperty public boolean translucent
@JsProperty public Material material
Material.ColorType()
@JsProperty public String vertexShaderSource
@JsProperty public String fragmentShaderSource
@JsProperty public Object renderState
@JsConstructor public PolylineMaterialAppearanceOptions()
PolylineMaterialAppearance
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