@JsType(isNative=true,
        namespace="<global>",
        name="Object")
public class PolylineMaterialAppearanceOptions
extends Object
| Modifier and Type | Field and Description | 
|---|---|
String | 
fragmentShaderSource
Optional GLSL fragment shader source to override the default fragment shader. 
 | 
Material | 
material
The material used to determine the fragment color. 
 | 
Object | 
renderState
Optional render state to override the default render state. 
 | 
boolean | 
translucent
When true, the geometry is expected to appear translucent so PolylineMaterialAppearance#renderState has alpha blending enabled. 
 | 
String | 
vertexShaderSource
Optional GLSL vertex shader source to override the default vertex shader. 
 | 
| Constructor and Description | 
|---|
PolylineMaterialAppearanceOptions()
Options for  
PolylineMaterialAppearance | 
@JsProperty public boolean translucent
@JsProperty public Material material
Material.ColorType()@JsProperty public String vertexShaderSource
@JsProperty public String fragmentShaderSource
@JsProperty public Object renderState
@JsConstructor public PolylineMaterialAppearanceOptions()
PolylineMaterialAppearanceCopyright © 2019. All rights reserved.